Riven Walkthrough
Temple Island: The Gate Room
Temple Island: The Temple
Jungle Island: Of Sunners and Submarines
Jungle Island: The Submarine Circuit
Jungle Island: Gateway to Moiety
Crater Island: Of Books and Frogs
Plateau Island: Of Mountains and Maps
The Moiety Age: The Rebel Stronghold
Gehn's World: Mystery and Madness
Catherine's Prison: Free the Princess
The End: Or Is It
JUNGLE ISLAND: The Submarine Circuit
Determine how the controls work. The turning handle at the centre makes the sub change direction; the lever at the bottom determines which track (left or right) the sub will take at the next track junction; the lever to the right moves the vehicle forward to the next siding or decision point. The gauge at the top right shows when the sub is powered and ready to move. Turn the sub around and then move forward twice. Look up, open the hatch, and climb the ladder to the Ladder Control Room. You will find three lever handles that are down, two that are up. Throw the three handles so that all are up. This extends all submarine access ladder bridges around the lake. Return to the sub and turn it around. Go forward onto the main track, and then left at the next siding. Exit the sub and follow the path into the village school room. There are several things of interest here, including a cage with a turn-crank that projects a 3D holograph of Gehn. Turn the crank and watch Gehn pretend to be a god. Go to the wahrk hangman game. Moving the ring at the base accesses a random symbol and lowers one of the two hanging figures a certain distance toward the waiting wahrk at the bottom. The symbols stand for numbers. You can learn what each symbol represents which number by counting the clicks with each turn. Play the game until you have learned all of the D'ni numbers from 1 to 10. You should have realised by now that the numbers on the back of the wooden Eyes were numbers. The "frog" eye was a 3, the wahrk eye was a 5, the sunner eye was a 4 and the beetle eye was a 2. You do not yet know what the number 1 stands for. You will find out later. Return to the sub. Reverse its direction and go forward one. Make sure the left track is selected and go forward one more. Exit the sub at the Wahrk Gallows. Walk across to the centre of the gallows and take the ride up to the top. Look into the circular portal at the top and see a native being held captive.