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Riven Walkthrough

Riven Walkthrough

Temple Island: The Gate Room
Temple Island: The Temple
Jungle Island: Of Sunners and Submarines
Jungle Island: The Submarine Circuit
Jungle Island: Gateway to Moiety
Crater Island: Of Books and Frogs
Plateau Island: Of Mountains and Maps
The Moiety Age: The Rebel Stronghold
Gehn's World: Mystery and Madness
Catherine's Prison: Free the Princess
The End: Or Is It

THE MOIETY AGE: The Rebel Stronghold

Leave the tram, go through the open door, and go to the wooden elevator. Ride up one level to the inside of the Jungle Island wahrk idol. Leave the jungle via the wooden gate and turn right. Follow the wooden catwalk through the blue-lit cavern and go out to the lakeside, where a ladder was lowered earlier. Climb up the ladder, go to the prison cell and go inside. Open the drain gate, pull the ring, open the secret door, and descend into the cavern. Go down the tunnel to the side passage and the room with 25 stones and animal totems. Touch the stones in the following order: Delta-shaped fish, beetle, frog, sunner and wahrk.

This drains the water from the far wall and provides access to the Moiety universe by opening a ledge with an open book. Touch the screen to see the other age, and click to go through. Enter the room behind you, where a strange idol is on display. Approach the idol to examine it more closely. Quickly turn to see Moiety rebels shoot you with a blowgun dart. You awake in a boat on the way to a large building that resembles a tree. Explore the room you awake in, and look through a window in a wooden door to see a rebel village. Turn to face the table. A woman brings you Catherine's journal and your trap book. Examine the journal. Note the entry about a pin that locks the telescope and find a series of five D'ni numbers. The woman will then return with a linking book. Touch the link image to return to the room with 25 stones.

Leave the gateway tunnel. Pull the ring to exit. Turn right to the end of the catwalk and go down the ladder. Turn around and follow the catwalk and go down the ladder. Turn around a follow the catwalk into the cavern through the blue-lit cave, and past the jungle and clear cut area. Return to the tram, which takes you to Temple Island. Go through the temple up the passageway and across the bridge to the Gate Room. Push the rotation button to set the doorways to Positions 1 and 3. Go to Position 3 where the ramp beyond now extends upward to a vertical slit high in the Great Golden Dome. Cross the ramp and enter a high narrow passage way. Note a lever on the wall and beyond, the Marble Puzzle. Look at the marble grid. Place the coloured marbles in the appropriate spots, based on what you learned in the Map Room and at the Colour Wheel. When you think you have it right, step back and throw the switch on the wall. Push the white button on the wall switch when it appears. An explosion and whooshing sound signals that the marbles are set correctly. You have now powered up the linking books in all of the Fire Marble Domes. Return to the Gate Room and go to Position 1. Press the rotation button 3 times to set the gates to Positions 1 and 4. Go through Position 4 and follow the catwalk beyond. Go into the Golden Dome. Turn left on the catwalk and cross the walkway extension. Pass the entrance to position 3 in the Gate Room and go down the steps to the Golden Dome's lower level catwalk. Exit the door and follow the walkway to the right past the power valve for the West Drawbridge. Stop on a red plate on the path and turn right. Push the button to take the elevator down a level.

Turn and follow the tunnel to some steps that lead up. Go up to the fire Marble Dome. You now have the five numbers for the dome lock settings from Gehn's lab journal. Move the sliders to the appropriate numbers on the scale and push the button, opening the inner dome and raising the linking book. Open the book and touch the scene inside to travel to Gehn's age.


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