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Myst Masterpiece Edition Walkthrough

Myst Walkthrough > Myst Island

Myst Island - Center of the game's activity. Your rendevous point.
Mechanical Age - Gears Puzzle.
StoneShip Age - Ship Puzzle.
Channelwood Age - Tree Puzzle.
Selentic Age - Spaceship Puzzle.
Finale - So many endings.
Rime - Additional Age only on RealMyst

You begin on the dock. As you walk to the stairs, note the marker switch. Flip it and all other marker switches on the island. There are eight in total, but you cannot reach the marker by the clock tower just yet. The remaining seven are accessible. There locations are: the Dock, Gear, Planetarium, Spaceship, Sunken Ship Model, Log Cabin, Brick Building.

Read Atrus's letter to his wife that is conveniently lying on the grass. Go back to the dock. You will see a door panel set into the hillside. Press it. Go inside.

Here is the Dimensional Imager Room. Walk to the imager and remove the water by pressing the yellow button at the bottom. Turn around and face the entrance to the room. On the wall to the left you'll see a piece of paper with three imager settings. Click on the paper's button. It will open to reveal the imager controls.

Enter the number of marker switches--eight--and press the button to close the panel. Go back to the pool and press the yellow button. The man now before you is our protagonist, Atrus. Listen well. If you feel you've missed something and would like to hear the message again, simply press the button.
Go into the library. Investigate. Here is the hub of the game's activity. You can listen to each brother's plea by clicking on the red and blue books. Their speeches will become easier to see and hear with every page you find. Note: you can only return one page from an Age. Choose your brother wisely.
Go to the bookcase. Read the books and take notes of their content, being especially attentive to the maps. This can be tedious, but it is necessary. Try to enjoy the reads. There is one book that is filled only with squares. Don't be too concerned with it now. Just note it's location for future reference.
Now go to the map framed on the wall. When you step to it, it will light up. If it did not light up, then key areas of Myst have not been "marked". Go outside and flip the marker switches.
Put your hand on the tower. Click and hold. The white line will rotate and turn red at specific locations. Stop when the line is red. This will be at the Gear, the Sunken Ship, the Giant Tree and the Spaceship.

Put your hand on the tower. Click and hold.

The white line will rotate and turn red at specific locations. Stop when the line is red. This will be at the Gear, the Sunken Ship, the Giant Tree and the Spaceship.

These locations correspond to where the linking books are hidden. You will soon have access to clues that will help you get to the books. Which clues you attain first are entirely up to you.


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