What has been difficult to gage is the reaction of someone just stumbling into the Myst Universe for the first time. That I can’t pretend to understand but I would guess the same calling longtime fans have experienced for years is still out there for anyone who loves a good adventure.
The Prime Adventure starts in a place we’ve been reading about for years. Meeting Zandi was a bit unsettling. As a fan a little short of Avid status, I needed a little more back-story on him. It’s an interesting tale and I think important enough not to miss. I was unsure of my mission (and his advice) but hey, what else is new in Myst. The sound and graphics in the first few minutes were so stunning, I knew I was hooked. After wandering through the desert and finding the Cleft-I had a strange sense of “coming home”. The initial solutions were intuitive, although I was a bit surprised that some jumping skills were needed. You might as well take a few minutes to learn good jumping techniques-trust me-you’ll need them!
The next delight came in a holographic message from non other than Atrus’ daughter, Yeesha. Trying to remember when the Exile adventure took place and considering her lineage, questions abounded as to her age and the possibility that she still survives. Getting the hang of lets say “item”-collection, I was ready to proceed deeper into my adventure.
The ages I linked to were awe inspiring. As with other Myst ages, I was impressed that a guildsman could so aptly write a description of the variety of places created by the Maker. The challenges ranged from out right puzzle solving in a mysterious placed called Kadish, to the more physical demands of Eder Gira.