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Myst/RealMyst Review

The Sensation

Released in 1993, Myst has captured the imagination of millions and ushered them into a new era of gaming. Though ancient by today's technological standards, it is still available through most gaming outlets. Not many older titles can claim such a feat.

Myst is not a game, but rather an experience. Without instruction or goal, you find yourself before a book that when touched, links you to a small island. As you move through the game, you uncover the secrets of a dysfunctional family and learn of atrocities so powerful they destroyed entire Worlds. With a library and a personal letter as your only clues, you begin to piece together the past to help decide the future. While exploring Ages rich in history, you come across the puzzles.

These have been known to drive some gamers mad, myself included. Yet the sense of pride that floods you when they're solved is so intense it can only be called addicting. More than likely, you will find yourself pointing and clicking until the wee hours, even as you spit at the screen in frustration.

Adventure?

Myst has been classified as an Adventure Game, a fact that has ruffled more than a few feathers. For unlike most in the genre, Myst offers no guns nor dialogue. Can a game truly be "adventurous" if there is no running? No stalking? No dodging of enemy fire? Absolutely! With five worlds to explore and a twisted plot to navigate, this game is nothing but adventure, you've only your wits to see you to the end. What can be more adventurous than that?

What's in a name?

RealMyst is just that, Myst realized. The new 3D engine allows the player to do such things as chase after butterflies while the improved details makes even the bark of trees eye candy. Little changes in the game abound.

For instance, unlike its predecessor, fog is ever-present on Myst Island and hazes the distance just enough to give a better sense of scale. There are path lights in Selentic Age for midnight strolls and the bridges in ChannelWood are longer so you've more room to frolic. And frolic you shall.

In Myst, you were advised to play as if you were really there. RealMyst makes this task easy. Day turns to night, trees wave in the wind, and nothing is more real than seeing the water roll in ChannelWood. You can walk where you choose to, paths be damned, and even have the option of running if you so desire. What is in a name? Everything.

There must be a catch

All of the highs of RealMyst can make the lows seem very low indeed. Though there is an addition of a new Age, Rime, it lacked depth and didn't flow well with the rest of the game. Avid gamers will have an easy time of navigating, but this reviewer had to run around the island more than once to get the hang of it.

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